
Sets the acceleration of upwards velocity, e.g. Mirrors the cell vertically. A second commanded flip reverts the flip. A second commanded flip reverts the flip. The player can press P during creation and the current coordinates of the cursor will be displayed The origin is at the centre of the cell (14.5, 14.5). Lights the background with the specified colour. Rotates the specified cell(s) by degrees. 0 is transparent, 1 is fully opaque, 0.5 is half. Gives the specified cells some transparency. Makes the specified cell(s) move right a specified amount Makes the specified cell(s) move left a specified amount Makes the specified cell(s) move down a specified amount Makes the specified cell(s) move up a specified amount "cell show" - shows only cell 1 of the dynamic "cells show" - shows all cells in the dynamic There is also a coding help board in-game for Dynamics and Interactings. These tables can also be found on the Dynamic help page. A Command overview is available below, listing all possible commands and their information. Multiple commands per second are separated by a comma (,), and you can add several commands referencing the same mentioned cell by omitting the cell name on successive commands in that line (you can also optionally specify the same cell before any command).

Dynamics have a number of available commands, which when specified to a cell, will change the behavior of said cell according to which command you set and its value specified after the command (some commands may not specify a value).

You specify all of the cells at once with the "cells" command.
#MANYLAND SPRITING CODE#
